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Item Name: Random Option Scrolls
Type: rA Script
Price: 20$
How To Get:
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Allow you to use scrolls to put the first random option in your equipment The left hand options are hardcodded for shields only, weapons wont be enchanted in the left hand options. the playermust equip the item to use the scroll on it admen can set a fail rate , if the enchantmentfail no random optionswill be added the player can overrite the random option by using another scroll the admin can create more scrolls , and add any options he want for each place and add min,max value for each random option and chance for each option. /* Equipment Places EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 */ Script Config : .BALANCED = true;//if this is true , it will make it harder to get high value enchantment. .fail_chance = 80;//the rate % of witch the enchantment will fail! AddScroll(<Place>,<Item ID>); AddEn(<Place>,<Enchantment ID>,<min>,<max>,<chance>); At the end of the files I included 9 main items , item_db.yml + (item_db.txt/item_flag.txt) + iteminfo.lub for the main Equipment Places
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